

While this means that it is possible to find oneself in a situation where there is no mathematical way to triumph in a battle without reverting to a previous save, the gentle experience curve and near-sighted AI make such situations unlikely.

Knowledge of the paths allows the player control over which foul beasts (or Majin) and treasure will be in the next fight, but leaves the dialogue and story generally untouched.Īs a result of battles driving ever forward, there is no opportunity to grind for experience points. Each story has a bad end as well as a good one, which is triggered by participating in a single, specific battle. This creates the illusion of a far more elaborate story structure than there actually is. It is here where the twisted path through Besek becomes relevant.īefore each battle, the player is given the choice between one to three paths to follow. Side characters frequently allude to events that would benefit from being further fleshed out, but remain under-developed due to the setting’s siege mentality. While this enhances the sense of being caught within a diabolic mystery that is key to Besek’s environs, the conceit can wear thin. Despite the unique party dynamic connecting each set of story characters, major events in the three main storylines closely duplicate one another. Each gang of characters is linked by the shadowy maze Besek, which has suddenly appeared in the prosperous kingdom of Valdia, but their goals are their own. These segments take about ten hours to complete fulfilling certain conditions within a story will unlock an additional two chapters. Upon starting a new game, the player is confronted by three stories, each focusing on a separate group of characters. One of Eternal Poison‘s major points of deviation from the tactical RPG formula is in the way its story is presented. It is a modern fairy tale, however, and thus has a happy ending: despite its flaws, Eternal Poison stands as a solid entry in the world of traditional tactical RPGs. For every aspect of the game that was improved by its dark, fatalistic theme, another was obscured or left malnourished. Unfortunately, the classification carried a great curse. It was blessed with the graces of being a gothic fairytale and all that the name granted. Once upon a time there was a tactical RPG that was called Eternal Poison.
